﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Paxnam
{
    class Enemy:GameObject
    {
        public enum States
        {
            chasing,
            dead,
            running
        }
        
        Direction actual_direction = Direction.RIGHT;
        /// <summary>
        /// o tempo de espera para renascer
        /// </summary>
        private float respawnTime;

        /// <summary>
        /// o quanto este objeto vale
        /// </summary>
        private int points;
        
        // animcação
        // IA Type

        public Enemy()
        {
            
 
        }

        public override void Update()
        {
            
            
        }

    }
}
